A lot of you will be playing Yakuza 0 over the next few weeks, and for many it will be your first time with the series. Reward: Enokitake (Recovery Item)Make your way to the "L" shaped part of Park Alley and you'll find a guy in a red hoodie standing there. I would recommend this setup: Ultra Soft Tires, Balanced Frame, High Torque Motor 2.0, Balanced Gears, Regular Battery, and the Side Stabilizer. Look below for some answers that lead to the best outcome. Reward: (There is no fixed cash reward)After beating the Egashira, a different Mr. Shakedown will take his place. When you get there, you'll fight his kidnappers. Reward: N/AJust outside SEGA HI-TECH LAND on Sotenbori Street East, you'll see a girl standing around. After the scene, the substory ends. If you don't want to waste time looking for him, you can wait until you get the Encounter Finder accessory from "Miracle in Maharaja" (Substory #23) as this marks him on your map, although that substory can't be completed until Chapter 5. Kiryu assumes this must be Sayuri's mother and asks her if she is, but to Kiryu's dismay, it's actually Sayuri herself. When you see your chance, don't hesitate to make a break for it. This guide aims to explain some basic rules and strategies to help players unfamiliar with Mahjong. Afterwards, the chef will talk with you, ending this substory and unlocking him as a friend. Starting Point: Taihei BoulevardPrerequisites: You need to complete "Miracle on Tenkaichi Street" (Substory #12) first. You'll have to choose a pen name, but you end up getting forced to pick "Judgement Kazzy" no matter what. If you win, she promises to give you her most important possession. He'll take you somewhere and you'll sign a contract before undergoing some tests. Yeah Kiwami is a remake of Yakuza 1 which chronologically take place after 0. It seems your business is short staffed and you're going to need to conduct some interviews. s become available after completing the Cabaret Club tutorial when your objective is to head over to the Grand. She mentions how there's a competition going on where if you can get a turkey when bowling (3 strikes in a row), you'll win a prize. Speak to the boy again who's not far from where you spoke to him the first time and you'll be tasked with getting his video game back. Make sure you pick "Talk to the Farther Woman" so you don't have to re-do the minigame with her. Starting Point: Gandhara SotenboriPrerequisites: None. It doesn't matter how much you score. Make sure to capitalise the S! Whatever you pick, Maguro will invite the two of you inside his place. This ends the substory and allows you to do training with Kamoji. Because of its high damage and availability, it's an excellent weapon to use against Mr. Shakedown. Starting Point: Sugita BuildingPrerequisites: You must defeat both the Leisure King and the Electronics King in Real Estate Royale first. Accept his request and make your way to the Sotenbori Footpath (behind Zuboraya) to meet with this woman. This ends Majima's dancing-related substories. After the fight, Taiyo asks for you some advice on taxation policy. He goes by the name of Sato, and much like Egashira, you'll find him wandering around Kamurocho. Yakuza Zero is the sixth main game in the Yakuza series and a prequel to the first game. Wow, the game really trolls you on the Telephone Club mini-game! Majima decides to put a stop to this and her boyfriend will challenge you to a fight. He offers to forge one so that you keep quiet about his illegal activities. This also allows you to do more training with him in the future. After this conversation ends, you unlock him as a friend and the substory ends. You'll get the trousers he stole from the high school kid, so make your way back to his location on Bunzaemon Outdoor Mall and interact with him. The substory ends after the scene is over and you'll be able to send Erran-kun out on errands, although this isn't particularly useful. It's the one and only Pocket Circuit Fighter! This telephone club substory is tied to three of the girls (Asakura, Sakurako, and Sakurai), so upon winning any one of them over in the minigame (refer to Call Me for more information), you will trigger this substory. Reward: N/AEnter SEGA HI-TECH LAND Sotenbori and play Space Harrier. Once the conversation is over, leave the bar and exit The Champion District. Long story short, this guy is your ticket to exchanging money between the two main characters. You'll complete the substory once it's over and you'll also unlock him as a friend. becomes available after leaving The Grand when your objective is to meet Lee outside Majima's apartment. See below for the correct answers. After the scene, this substory will end. Exit the park to the Buzaemon Outdoor Mall and go south. Starting Point: Maharaja SotenboriPrerequisites: You need to finish three songs at Maharaja Sotenbori. Interact with the desk for a scene where the announcer reads out Kiryu's story. A man will start threatening Sachiko, so beat him up and then she agrees to shut down her burusera ring, ending this substory. You're given two options, but it doesn't matter what you pick. Emiri offers to cook it for Kiryu, but he decides to keep it instead. To finish this substory, you need to have your postcard read out on air but only some of the choices result in that. Reward: N/AEnter Maharaja Kamurocho and make your way to the bar to trigger an event. You can discard them to make more room if need be. She tells you that she's wearing blue clothes and has short hair. Starting Point: Maharaja KamurochoPrerequisites: You need to complete "Technique to Die For" (Substory #29) first. Make your way to the south side of Sotenbori Footpath for the next scene. It seems there's another challenger to defeat, so accept her challenge. Akatani is back, so go and speak with him again. You'll come across the previous two applicants who are threatening a dog. Go near them to find out about a fortune teller near the outskirts of The Champion District. You'll have to give her some advice. This ends the substory. I need to give those drunks their alcohol. Approach them to trigger an event. It doesn't matter if it's solo, against the staff, or the number of frames you choose. You will need at least 30 of them to reach 100%. After talking wither her, the real tax inspector shows up where she reveals that she wants your help to bust the business next door to yours. Upon arrival, Kiryu walks up to the girl who matches Mirei's description and asks if it's her. If you complete "Stadium Jumper Strut" (Substory #58), you'll receive the Encounter Finder accessory which will mark his location on your map, making him easier to find. After defeating him and watching the scene that follows, the substory will end and you'll now be able to train with Bacchus. After the scene, the substory will end. Once inside, ask for a pizza to which the clerk explains they don't sell pizzas, but she offers to call the pizza place for him.At the entrance, the delivery guy will hand you the pizza, then need to return to the woman before it gets cold (this takes 1 minute and 30 seconds). Starting Point: GandharaPrerequisites: You need to watch three videos at Gandhara. Refer to the list in substory #59's description to see all of the choices that lead to the announcer reading them out. It's the same deal as the last substory where you can pick whatever difficulty you like, and even if you lose, you can just try again. Upon arrival, Kiryu walks up to the girl who matches Maria's description, but upon closer inspection, she's nothing like he imagined! Make your way to the Pocket Circuit Stadium and speak with Hideki start the race. He tells Majima that he's about to be killed and he wants you to save his life. Once you do, you'll be applauded for your efforts and this substory will end.I would recommend this setup: Ultra Spiked Tires, Super Metal Frame, Godspeed Motor Mark II, Boost gears Plus, High Speed Battery, Side Stabilizer 3.0, Heavy Suspension, and the Bumper Plate. Long story short, you find out the man she went to meet with wasn't her boyfriend but actually her dad! Once you've done that, exit the building and then re-enter. Select the Samba Dancer agent since the Tourmaline is her guaranteed find, meaning you'll obtain this weapon at the end of the search no matter what. Reward: DRAG-ON (Slot Car), Boost Gears (Slot Car Part)Speak to Mika inside the Pocket Circuit Stadium and she challenges you to a race. After completing Ai's customer service final, this substory will trigger. Starting Point: Sotenbori Street EastPrerequisites: None. It seems someone didn't appreciate Majima's singing and he will start a fight with you. Hand over a healing item and he'll explain that the reason he's been running around all over the place is because he's doing errands for a girl he likes.After the conversation, leave the area (a short way down the street should be fine) and make your way back once the exclamation mark (!) His name is Egashira. The price of the item won't increase it any faster, so feel free to buy the cheapest item. It looks like this cult screws with the memories of their disciples so she can't remember her family. You'll get the item back once this is over. Go near them to trigger a scene, then go and speak with them. Yakuza 0; Call Dating MonkeyKing1969. This ends the substory. Again..." (Substory #16) first. Guide Contents. Starting Point: The Champion DistrictPrerequisites: None. Which is actually rather funny when you get back from a … Once inside, a Pocket Circuit Fighter will approach you. You have a fight with him, after which Haruki gives you her contact details, meaning you can invite her on dates to play certain minigames with her in the future. Discover the origins of Kiryu and Majima before they became legends. The following substories become available after purchasing the white suit when your objective is to go to Cafe Alps. Reward: Shoulder Bag Save PointGo to the save point on Sotenbori Street West and interact with it. Offer to buy it for him, after which you'll learn that the kid is trying to get you to buy an adult magazine. Accept his request and you'll have to make some choices. Yakuza 0; Mini Guide for Telephone Club-related Substories; User Info: Aripene. You'll have to make some dialogue choices. You'll have a fight with her pimp, and after the scene, the substory will end. While Yokoyama admitted his delight over being the subject of a western rumor, he also confirmed that the subject matter was 100% false. How/when can I get back to Sotenbori as Kiryu in Yakuza 0? Walk a short distance away so the exclamation mark (!) Against his wishes, she brings him to a hotel where unspeakable things will happen to him. Starting Point: (There is no fixed location)Prerequisites: You need to complete "Play-Money Shakedown" (Substory #98) first. Choosing incorrectly will mean you have to re-do the minigame with her. After the conversation, walk a short distance away (such as The Dragon & Tiger for example) and head back. Even if you hand something over that would be considered dangerous, Kiryu manages to talk his way out of it. Right on cue, a guy runs up claiming she got his fortune was wrong and you'll have a fight on your hands. Head north to meet with her at West Park. After beating them up, you'll watch a scene with the girl and then you'll unlock her as a friend, ending the substory. He'll take you somewhere to ask some questions. Now go back inside the toilet to find out that she where you'll find her reply. Kiryu will have a hard time understanding her and he believes she wants him to get her a pizza. I would recommend going with the Silent Shoes because they're a lot harder to obtain. For every option you pick, she asks her own question in return. This time you will play as Kiryu Kazuma and Majima Goro before they became the men we know and love from the later games. Reward: Golem Tiger (Slot Car), Slick Tires (Slot Car Part), Red Blaze (Slot Car Decal), Power Motor (Slot Car Part), Balanced Frame (Slot Car Part), Regular Gears (Slot Car Part), Regular Battery (Slot Car Part)Head down Shichifuku Street West and you should see a woman standing outside a building just next to Children's Park. When you're done, Emiri will have a conversation with you, finishing this substory and unlocking her as a friend. Once you beat Ogita, you can either praise or insult him. Followers. Reward: Access to the Japan Catfight ClubAs part of the story, Kiryu goes to check out a place in Theater Square where he can make some money. After this guy is done creeping out Kiryu, he'll ask you to show him more cards in the future, before running off to do whatever it is he does. Once you leave, you'll see that the queue has now gone. When that's over, Majima will give a Saki a talking to. You must play until you reach a game over screen (quitting won't work). Reward: N/AAfter fulfilling the prerequisites above, enter the Sugita Building and a scene will trigger. Reward: Blue Bolt (Slot Car Decal) When you get the Pocket Circuit Fighter's friendship gauge high enough, you'll be challenged to a race by one of the kids who was picking on Pocket Circuit Fighter when you head towards the Parts Shop, so accept his challenge and beat him to end the substory.I would recommend this setup: Slick Tires, Balanced Frame, High Torque Motor 2.0, Balanced Gears, and the High Speed Battery. You'll watch a scene where it's revealed she isn't actually his daughter, just someone who resembles her a lot, but I guess it worked out in the end since he just becomes her sugar daddy instead. Check Mr. Shakedown Takedown for some tips on how to beat him. Once it's over, this substory will end and you'll unlock him as a friend. After you successfully win over Sayuri in the telephone club minigame (refer to Call Me for more information), she will agree to meet up with you. Prove her wrong by beating her and this will end the substory. The following substory happens as part of the main story when you arrive at Theater Square and is impossible to miss. It brings us to the Japan of 1988; when the nation was at the height of its bubble economy. Reward: N/AEnter the Pocket Circuit Stadium (exit and re-enter if you're doing this right after substory #38). Reward: Sakura Storm (Weapon)Go to the park and you should see a man in green standing around the centre looking at a woman and child. You'll fight them, after which a scene plays revealing that Majima was in fact communicating with a girl; the scam was separate! Go near her to trigger an event. Starting Point: Theater Square AlleyPrerequisites: You must defeat the Leisure King in Real Estate Royale first. After you have completed substory #60, interact with the table in the office to write another postcard. If you sold the weapon or for some reason don't have it anymore, you can purchase another one from Long Hua. His name is Oe. This also unlocks Kitajima as a friend. Starting Pont: Tenkaichi AlleyPrerequisites: None. Yakuza 0 The Super Spicy Knife can be bought in The Dragon & Tiger, after an agent finds it at least once. Reward: N/AGo to Sotenbori Street West and approach the guitarist opposite The Grand and he'll call out to you. You'll be given three attempts at the UFO Catcher to get a prize. The first one you'll find is a guy named Kawabashi. The doorbell rings, and who would have thought it, it's Kamiya! Starting Point: Maharaja KamurochoPrerequisites: You need to finish three songs at Maharaja Kamurocho. After defeating him, you'll watch a scene, after which this substory will end. You must beat him to finish the substory. Go near them to trigger the event and then speak to the woman they were talking to. When you get to the meetup place, make sure you pick "Talk to the Girl in Front" so you don't have to re-do the minigame with her. The black box gives you a pair of Silent Shoes which reduces the range at which enemies can spot you. Afterwards, you and Kasuga return to the bar, and once the scene hinting at the bartender's true identity ends, so too does this substory. Starting Point: Theater AvenuePrerequisites: None. which will make the guru mad and he'll fight you. appears back on your map.Once again, Erran-kun is injured, and this time he asks you to deliver the stuff in his place. Simply follow him to they alley and he asks Kiryu to be his bodyguard in exchange for some techniques. Location: Chapter: Reward: Pink Street North: 10 Super Spicy Knife Talk to the telephone club clerk on … Refer to. Destiny Calls (#14) ... Out of all of the minigames in Yakuza 0, Mahjong will most likely be the most complicated and time consuming one to earn completion points in. Transcript Edit. Even if you fail, you're given another chance. Reward: Pears x3 (Item), Shizuku Hasegawa's Gandhara VideoGo to Sotenbori Street East, and just outside Kani Douraku, you'll see a man and a woman standing around. He tells you that his dream is to cross the bridge without getting beaten up, and he wants you to help make this a reality Accept his request, and after the conversation, you'll have to escort him across the bridge.This can be rather tricky on the harder difficulties. Approach him and he'll call out to you and says that someone is waiting for you in the Yoshida Batting Center, so go inside for an event. It doesn't matter what you choose here as you need to pick them all anyway. s become available after the sequence at Tojo Clan Headquarters when your objective is to head over to Little Asia. Doing so will end the substory.I would recommend this setup: Super Slim Tires, Super Metal Frame, High Torque Motor 2.0, Godspeed Gears Plus, High Capacity Battery, Heavy Suspension, and the Bumper Plate. Check Mr. Shakedown Takedown for some tips on how to beat him. Accept her request and you'll have to meet with her dad in a restaurant. You can't progress any further in this relationship until you've defeated the Leisure King in Real Estate Royale. The password is "Subotenuhigeukiro". Then, go left to join her at the fountain. Defeating your opponent will end this substory. Os traemos una suculenta y extraordinaria oferta para haceros con Yakuza: Like a Dragon para Xbox Series X|S y Xbox One. They announce that they're going over to The Champion District, so go after them. Kiryu will lose health, and after the scene, the substory will end. He also rewards you with a Super Spicy Knife. Reward: Sprite Belt (Accessory), Kokoa Aisu's Gandhara VideoOn Sotenbori Street you should see a girl standing around (near Zuboraya). You'll be taken to the Suzuki where he'll give you a Crystal, assuming you answered the questions correctly. After the scene, the substory ends. After the fight, you'll learn that the botan hunter is none other than Ryuji (from Yakuza 2) and despite his build, he's still just a kid. Speak to him to trigger a scene and then interact with him again. It turns out the person who wanted to see you is Daigo (you'll know who he is if you've played other Yakuza games). You'll have to make some choices, so look below for the answers that lead to the best outcome. This news was obviously aimed at a Western audience, so it sort of left things up in the air as to whether or not Japan would be … Interact with the desk for a scene where the announcer reads out Kiryu's story and then the substory ends. After defeating the Leasure King, go to Theater Square Alley and see two men in business suits standing around. This will complete the substory and you're now able to buy items from this merchant whenever you please. For information regarding the other trophies in the game, refer to the main trophy guide linked below. Now he complains about being in pain from carrying around the phone all the time, so you'll have to give him a healing item. Reward: N/AAfter fulfilling the prerequisites above, enter the Pocket Circuit Stadium to see an event where Kiryu and Fighter are standing over the track (you may need to exit and re-enter). Leave the building and re-enter, then speak to Marina in order to conduct the interview. Enter Earth Angel in the Champion District and a scene will trigger. Starting Point: Shichifuku Parking LotPrerequisites: None. Speak with Areshi and he'll test you. 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